Skip to content
Rigel
Projects/Products /products/piecework
Projects/Products

Piecework

Active Commercial

Premiere Pro panel that turns marked sections of a sequence into separate sequences and batch renders, for editors cutting many clips.

$29.50 2024 - now

  • Adobe UXP
  • Premiere Pro UXP API
  • Svelte 5
  • TypeScript
  • Vite
  • Bolt UXP
  • Comlink
  • aescripts licensing framework

Piecework is a panel for Adobe Premiere Pro that turns the marked sections of a sequence into their own sequences and rendered files. Its tagline says it plainly: markers in, pieces out.

The problem#

Cutting one long edit into dozens of clips, reels or lessons usually means queueing hundreds of exports that all point at one giant timeline. Media Encoder loads that full timeline for every job and often runs out of memory. Piecework builds each section as a short sequence of its own, exports it, and clears it away once the file is done. Your original sequence is never changed: pieces are cut from a temporary copy.

Key features#

  • Markers to sequences: every Piecework marker becomes a sequence, sorted into a numbered bin.
  • Render Pieces: export every piece through Media Encoder or Premiere Pro, with several presets per render and optional handles.
  • Combine: join pieces or marker sections back into one sequence, in any order.
  • Marker tools: create markers from clips, the selection, a fixed interval or N equal parts, or import them from chapter lists, CSV or EDL.
  • Naming templates with a live preview, plus per-marker overrides for name, preset, handles and folder.
  • Marker check: finds overlapping, empty or duplicate markers and fixes most in one click.

Requirements#

Premiere Pro 26.5 or later on macOS and Windows. Adobe Media Encoder is optional. Piecework is the UXP successor to RenderSegments and is sold through aescripts.com, with a free 10-day trial.

How it's built#

A UXP plugin with a Svelte 5 and TypeScript interface running in a webview, bundled with Vite, designed to look and behave like Premiere's own panels and follow its light and dark themes.